War Code: Magic: Review
In order to use the mental energy alone to raise a glass of several feet, I had to train several hours a day. Otherwise, the principle of the lever could easily squeeze the brain through the ears.
Terry Pratchett, the color of magicview more
It is impossible to ruin a good game. That is, of course, everything is possible, but it will require much more effort and time than even such a giant as there is "1C". It happens that a tandem from a developer and publisher persists in a desire to turn the original masterpiece into something flat, like a board, and achieves the goal. But this is rather an exception than the rule. In the case of p "Code" This did not happen, so you can calm down, study the poor set of new missions and begin to wait for a full -fledged second part of the game.
"Magic" – not so much an addon as another portion of high -quality adventures for the original fans. The addition of thematic, closing the last gap in the picture of the world: the art of high magic. Not everyone loves her here, but they will now have to come to terms with dissatisfied. Neither the ornate speeches, nor the sword, nor the arrow justified themselves, so it is time to start conjuring seriously.
An experienced commander who ran a map in one breath "Siege" And "Rangers", it may well be stopped at full speed of the first mission of the new "Pak". The reason for this is not increased complexity, it just holds on the same level. But the total change of ideology is much more dangerous. They are used to counting on veterans, protect the troops and totally dominate the battlefield? But it won’t work. Magic, gentlemen – this is not a beetle sneezed to you, and there is no place for mere mortals. With proper manipulation, the troops will nervously crowded with an accessible set of spells, waiting for orders to clean the terrain from the remnants and remains of the enemy. And with the wrong one, no elite rangers or super -heavy cavalry will not save, it is also – "Horse traction tanks".
The key role was not given to direct damage spells – there were a lot of them – but the support of the support. Support, as you know, is different. It is also possible to heal the ally, but it is quite corny, but calling someone very useful to help yourself. The protagonist is only doing this, successfully replacing the missing troops with detachments of ghosts. The dexterity of hands, gentlemen, and no fraud. Other surprises of the same sense that should be appreciated are also waiting for you.
On the one hand, such a move is inspired by confidence in the presence of fantasy developers. On the other hand, this imagination manifests itself a little one -sided. Scenario? He is still in the way to the second addition and since then he does not show signs of life. The world is too simple for a serious plot, and the authors also do not want to hit humorous fantasy. Hence attempts to balance between pathos speeches and the only solution to all problems, "Kill-and-all". That is, the same as last time, and in the before … Well, only with the addition of powerful combat magic. By the way, the confrontation of magicians and the Inquisition does not remind you Warhammer? Well, yes, he looks from everywhere here, we write off on the status of a clone.
Warhammer Fantasy is one of the oldest role universes created by the company Games Workshop In 1983. She not only became the popular basis of board and computer games, but also gave rise to a huge number of imitators, one of which became the world "Code of War". Pseudo -medium, warlike hordes of orcs, chained in shining "stuffy" The armor of the knights, a bizarre combination of complex mechanics and magic – this is all from there. By the way, Warcraft from the company Blizzard It is also a WF clone, the best at the moment.
The best solution in such a situation is the simplest: not to think. The head of an experienced role -player is circulating from barren attempts to understand why the elves, gnomes, orcs and people are fighting among themselves. Probably simply because it is necessary, but there is no logic there, and is not expected. We collect a detachment and kill everyone who does not agree with our point of view, but we argue with the consonants and then kill. At the same time trying to make money "Gold" victory in all battles, which is generally the main goal of the game.
Hexagonals – special thing. If at first the abundance of opportunities and incomprehensibly plunges into the sacred thrill, then after a very short time, deciding to play a little, you can safely forget about business, the time is still not enough for them. WITH "Sq" It is the case that allows you to breathe a stupid plot – and forget, surrendering to the game process. The main thing is not to overdo it, otherwise the game has every chance to squeeze your brain through your ears, exactly Pratchett.
But what awaits you in "Magic" In addition, in fact, new magic and new campaign? Nothing. In general, this has its own reason. Patches are engaged in fixing errors, the players themselves can create cards, so why spray? It would be worth paying a little attention to the graph, it already definitely requires "Repair", But the addition, as already mentioned, is the last in the series. Let the strength of the developers be concentrated on better "KV2".
Once again, you have to put a stamp on the game "secondary, for amateur, fans only". It is still interesting, but paying for a set of additional missions is only the owners of the original, not yet tired of it. Addition, moreover, does not contain an original game. Fortunately, it at least does not require the presence of all previous packs of the series.
One thing is clear – "Code of War" Completed on time. Another empty addon would be a failure, and so the developers only unobtrusively remind themselves of themselves. Scold "Magic" Not at all, but praising for a few finds is not a pity. Verdict: costs their money for those who know what it is "Sq". For initial acquaintance with the game or genre – unsuitable.
Pros: A few good innovations of medium -sized.
Cons: The plot has become even more banal.
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